What are you working on? Genres: Action, Adventure, Strategy, Shooter, Simulation Platforms: PC, VR, Console Team size and structure? 50 For which tasks (responsibilities)? Vacancy for Ukrainian citizens We’re seeking an experienced ( Lead Character Artist ) to oversee the creation of characters and monsters. REQUIREMENTS Minimum experience of 5 years in AAA game development as a Character Artist. Sculpting, modeling, texturing. Extensive knowledge of tools for sculpting, modeling, simulation, baking, and texturing. Strong knowledge of PBR principles. Deep understanding of animations’ requirements for low-poly models creation. Decent knowledge of UE5/Unity 3D game engine. Able to work creatively as part of a large or small group. Experience with Version Control Systems (SVN/Perforce/Git) Upper- Intermediate English. RESPONSIBILITIES Working closely with the Art Director, Lead Environment Artist, Animation Director, and Game Designers to align character and assets with the game's vision. Researching tech trends, setting quality and style goals. Managing a team of Character Artists, providing strong leadership and thoughtful decisions to ensure everyone works towards set goals. Provide creative and technical direction to Character Artists. Creation of high-poly models of characters and monsters – clothes, body parts, and accessories. Texturing under a PBR pipeline. Producing beauty shots to set visual targets and assist marketing. Support of the entire character creation process to game release. Preferences Experience in animation. Knowledge of real-time hair creation pipelines and skills in 3D grooming. Experience in preparing scanned models for further steps of character creation. Superior eye for light, shade, color, and detail in creating texture maps. Experience in modular systems for characters. Knowledge about face creation techniques. The selection process Please send your resume and portfolio